Pittsburgh Steel

Armored hero

Description:

Pittsburgh Steel

Player: Todd

Val  Char   Cost
10/45  STR0
8/23  DEX-6
10/30  CON0
12/30  BODY4
18  INT8
10  EGO0
10/25  PRE0
10  COM0
 
2/24  PD0
2/24  ED0
2/4  SPD2
4/20  REC0
20/80  END0
22/80  STUN0
 
6"/9",  RUN0
0"  SWIM-2
2"/17"  LEAP0
Characteristics Cost: 6

Cost  PowerEND
36  “Built Solid”: Armor (18 PD/18 ED) (54 Active Points); OIF (-1/2) 0
20  “Built Big”: Growth (15 STR, +3 BODY, +3 STUN, -3" KB, 600 kg, -2 DCV, +2 PER Rolls to perceive character, 3 m tall, 2 m wide), Reduced Endurance (0 END; +1/2), Persistent (1/2) (30 Active Points); Always On (-1/2) 0
11  “Built Safe”: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing) (17 Active Points); OIF (-1/2) 0
5  “Built Stable”: Knockback Resistance -4" (8 Active Points); OIF (-1/2) 0
7  “Communications Suite”: Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2) 0
3  “Polarized Lenses”: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) 0
3  “Auditory Dampers”: Hearing Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) 0
2   Movement Suite: Elemental Control, 6-point powers, (3 Active Points); all slots OIF (-1/2) 
3  1) “Movement – Primary”: Leaping 8" (2"/17" forward, 1"/8 1/2" upward) (8 Active Points); OIF (-1/2) 1
2  2) “Movement – Secondary”: Running +3" (6"/9" total) (6 Active Points); OIF (-1/2) 1
1  3) “Movement – Emergency”: Flight 3", Usable Underwater (1/4) (7 Active Points); Increased Endurance Cost (x4 END; -1 1/2), OIF (-1/2) 4
13  “Armor Trait”: 20 STR (20 Active Points); OIF (-1/2) 2
30  “Armor Trait”: 15 DEX (45 Active Points); OIF (-1/2) 
27  “Armor Trait”: 20 CON (40 Active Points); OIF (-1/2) 
20  “Armor Trait”: 15 BODY (30 Active Points); OIF (-1/2) 
10  “Armor Trait”: 15 PRE (15 Active Points); OIF (-1/2) 
7  “Armor Trait”: 1 SPD (10 Active Points); OIF (-1/2) 
11  “Armor Trait”: 8 REC (16 Active Points); OIF (-1/2) 
7  “Armor Trait”: 20 END (10 Active Points); OIF (-1/2) 
13  “Armor Trait”: 20 STUN (20 Active Points); OIF (-1/2) 
25   Crucible Gauntlets: Multipower, 50-point reserve, (50 Active Points); all slots OIF (-1/2), Limited Power Power Cannot Be Pushed (-1/4), Conditional Power Power Does Not Work In Water (-1/4) 
1u  1) “Gauntlet Crush”: Hand-To-Hand Attack +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2), Limited Power Power Cannot Be Pushed (-1/4), Conditional Power Power Does Not Work In Water (-1/4) 0
2u  2) “Blast Furnace”: Energy Blast 10d6 (50 Active Points); OIF (-1/2), Conditional Power Power Does Not Work In Water (-1/4), Limited Power Power Cannot Be Pushed (-1/4) [Notes: Heated Air not Fire] 5
2u  3) “Flashfire”: Sight Group Flash 10d6 (50 Active Points); OIF (-1/2), Conditional Power Power Does Not Work In Water (-1/4), Limited Power Power Cannot Be Pushed (-1/4) 5
2u  4) “Choking Smoke”: Energy Blast 3d6, No Normal Defense (Self-contained Breathing; +1), Area Of Effect (3" Radius; +1) (45 Active Points); OIF (-1/2), Conditional Power Power Does Not Work In Water (-1/4), Limited Power Power Cannot Be Pushed (-1/4) [Notes: Toxic Clinker] 4
2u  5) “Smoke Cloud”: Darkness to Sight Group 4" radius, Personal Immunity (1/4) (50 Active Points); OIF (-1/2), Conditional Power Power Does Not Work In Water (-1/4), Limited Power Power Cannot Be Pushed (-1/4), 8 Continuing Charges lasting 1 Turn each (Removed by Winds or Rain; -0) [8 cc]
Powers Cost: 265

Cost  Skill
10  +2 with DCV 
3  Teamwork 11- (14-) 
3  Analyze: Combat Technique 13- [Notes: Must observe target for 1 turn] 
3  Inventor 13- 
5  SS: Metallurgy 15- 
3  SS: Robotics 13- 
3  Computer Programming 13- 
2  PS: Tinker 11- 
1  SS: Chemistry 8- 
1  SS: Physics 8- 
1  Electronics 8- 
1  Mechanics 8- 
1  Language: Spanish (basic conversation) 
0  Acting 8- 
0  Climbing 8- 
0  Concealment 8- 
0  Deduction 8- 
0  Paramedics 8- 
0  Persuasion 8- 
0  Shadowing 8- 
0  Stealth 8- 
Skills Cost: 37

Cost  Perk
6  Money: Wealthy 
Perks Cost: 6

Total Character Cost: 314

Val  Disadvantages
20  Psychological Limitation: Code Versus Killing (Common; Total) 
15  Psychological Limitation: Role Model (Common; Strong) 
15  Physical Limitation: Built Big (Frequently; Greatly Impairing) 
15  Social Limitation: Secret ID (Frequently; Major) 
10  Social Limitation: Seeks Approval of Others (Frequently; Minor) 
10  Reputation: Will Help All In Need , 11- 
10  Reputation: Collateral Damage, 11- 
5  Psychological Limitation: Obsessed with Armor (Uncommon; Moderate) 

Disadvantage Points: 100

Base Points: 200
Experience Required: 14
Total Experience Available: 14
Experience Unspent: 0

Bio:

The Dawson family had worked the Pittsburgh steel mills for 3 generations and before that they were coal miners for as far back as their roots could trace. So there was little doubt growing up what Hank Dawson would do – he was going to be a steel man and that he was – working side by side with his father for nearly 15 years. However Pittsburgh faced tough economic times during the mid-70’s as the steel industry waned. A strong union, coupled with plummeting steel prices, forced foundry after foundry to close their doors.

Hank’s father saw the inevitable coming and when he lost his job in 72. He took his entire retirement nest egg and sent Hank to the college at the University of Pittsburgh – where he graduated with honors with a double degree in Materials Science and Industrial Engineering. But even with an education under his belt, Hank could not stay out of the mills. Soon after graduation, he was hired on with Southside Steelworks where he began experimenting with steel composites – a more theoretical than practical endeavor that everyone but the foundry’s owner, John Dash, thought folly. John Dash was a self-made man with a skill for not only for business but people as well. He was also an adamant believer in Hank and his ideas. So much so, that he kept feeding his companies dwindling profits into Hank’s research – even as the foundry teetered on the edge of bankruptcy.

When the foundry did finally fail, John sold off all the pieces and parts to pay
shareholders. Luckily, he had also invested his own personal wealth in other ventures in the Pittsburgh area and he used these profits to hold onto a small forge and research building at the heart of the old Southside Steelworks. Here he and Hank continued their research into ceramicinfused iron – the combination with the strength and ductility of steel but at half the weight and possessing incredibly high insulative qualities.

The two were right on the edge of a huge breakthrough when setback hit. John was diagnosed with cancer and soon after admitted into hospice care. His cancer was quite advanced and pervasive. Hank visited John almost every evening for the next three months – spending the evenings watching taped Pirates games, talking about Hank’s research and eating contraband cheese steaks. But mostly Hank would sit and listen to John reminisce of the glory days of the Steel City and the foundry’s that made Pittsburgh great.

After John’s death, Hank continued his research with a vengeance. He also allowed himself the opportunity to diversify his studies into robotics and electronics. His mind was set afire with thought after though, idea after idea. In time all these maddeningly, divergent thoughts coalesced into a single focus of tribute. Pittsburgh Steel is a dream recaptured by Hank and the world would take notice.

A blue-collar hero, inspired by America’s industrial past, Hank spent almost 4 years creating his Pittsburgh Steel Armature. The armor is very large, incredibly noisy and a sight to behold. Hank debuted his armor in 1980 as a member of a new superhero team called the Rust Belt Brothers – a team of armored heroes from Pittsburg (“Pittsburgh Steel”), Detroit (“V8”), Chicago (Chi-Town”) and Buffalo (“Freight Train”). This team captured the imagination of America and thrived for years until a well-orchestrated death-trap over Lake Superior brought a premature end to their dream.

Responding to a distress beacon from the great lakes freighter, The American Dream, the Rust Belt Brothers were besieged by anti-aircraft missiles and previously unseen electro-magnetic pulses. The Brothers put up a valiant fight but in the end all four were sent to the bottom of lake. All but Pittsburg steel had insufficient life support to withstand the water pressures and intense cold present there and over the next 40 minutes communications between the four brothers were lost. When rescue finally came, some 3 days later, Hank was despondent. The event shook him to the bone and without warning he disappeared from public eye.

For all the power Hank wields he is still a very fragile man – always seeking the approval of someone. However once he dons his armor, Hank experiences a massive boost of confidence and acts the role of hero to a fault. Hank believes there to be a hero in everyone and takes the responsibility of role-model very seriously. Although known to cause a good amount of collateral damage, due to his size, Pittsburg does everything in his power to minimize it – a fact not lost on the media or even his detractors.

Although quite capable of leading a team, Hank will generally allow others to perform this duty – preferring to be at the forefront of battle. Still, his high point of view sometimes allows him to see things others may have missed and he will not hesitate to trump leadership calls if he sees a better course of action.

Over the years, Hank has found that he prefers the time he spends in his armor to almost
anything else he can be doing – a fact not lost on Hank. As a matter fact, his Pittsburg persona has become so prominent that he feels a pseudo-separation anxiety when away from armor. He is currently in counseling to help elevate this condition and promote a more balanced lifestyle.

Pittsburgh Steel

Golden City Guardians Vorpaltongue