Golden City Guardians
Golden City Guardians-3 part 1
Golden City Guardians #3
Crazy Like a Foxbat (cut scene)
Foxbat, the Master of Crime, poses against the setting sun from the roof of the Twilight Tower. He surveys the downtown area of San Angelo, and then looks to the surrounding suburbs. With knowledge of the weight of the moment, Foxbat draws in a breath, and speaks. “As I stand on the edge of the Twilight Tower, so does San Angelo stand on the edge of its twilight as the Golden City. For Foxbat has arrived. The Master of Crime is upon them. And he shall gather together his Masters of ……Crime”
No, that won’t work. Maybe he’ll figure that out later.
Sometime ago, Foxbat started a new master plan to create a super-villain team under his leadership. His plan was to set up a scavenger hunt and whoever was successful would be part of his team. Unfortunately only 3 supers tried to get the coveted pink diamonds in San Angelo. Maybe he should have used a bigger personals ad? Anyway, Sampson, Bulldozer and Icicle tried, but failed to get the diamonds and Icicle got arrested. Despite that setback, Foxbat believes the trio is perfect for his team because they tried. No not tired, they recognized their destinies to be a part of his team and responded to his summons. Yeah, that’s it.
He paid Icicle‘s bond and got her out of jail. A little more money spread around….at the San Angelo Times to get the other 2 to meet him. Foxbat met with each of the super criminals alone and got them each to agree to work with him and whoever else he could get. He promised riches and power. But he’d be the boss. While Icicle, Bulldozer and Sampson all knew Foxbat was crazy, they new his kind of crazy sometimes worked. And more importantly, the money the crazy guy himself had backing him was going to be pretty good by itself.
On a date the won’t be remembered for this, Foxbat‘s latest master plan moved into it’s next phase when the newly formed criminal group met for the first time at 2:20pm, Monday, May 20th, 1985. And promptly fee into argument and Bulldozer and Sampson started fighting.
It is warm summer day in early June. Either Pittsburgh Steel or Ohm pick up the police call for PART – there is a super loose on the streets and causing property damage!
PART will be able to get to the scene first. The area has been cordoned off by the normal patrol officers. Lt. House has his men spreading out into positions around the subject while a negotiator tries to talk the subject into surrendering. The La Vista streets are empty as the police try to surround and contain a young man pacing in the street. Small houses line the 2-lane road.
From initial appearances, it looks to be just a normal guy having a bad day and the police trying to keep the situation from getting out of control. But upon closer a closer look, it becomes obvious why PART was called. The street where the young man is pacing is scarred, blackened and pock-marked; almost like from an explosion. Then it can be noticed his hands glisten in the sun, and as the “sweat” drips off of them, they land with a small burst on the ground. He is exuding an explosive liquid.
Lt. House is not pleased to see the GCG. He tells them not to interfere, “We’ve got this. Stay put and don’t touch anything.” Just after that, the negotiator comes up to House and says that he’s not making any progress – the guy won’t talk, at least not to him. He’s talking a lot but doesn’t know to who. He seems to be getting more agitated and the sweat bombs are becoming more frequent. House tells the negotiator to give him another chance to surrender on his mark. The negotiator says that it doesn’t have to end with a shoot out. “It won’t”, House replies. As the negotiator walks away House brings up his radio and checks with his teams to see what positions his teams have been able to secure. After finding out where everybody is at, House makes his tactical decision – “Hover, Jameson, Billups load with shock, Stockton, Manning, ready Nets, Sin-gin, you’re on the narco, Vaski, Pearson you’ve got C&C”.
As House looks over the scene, he steps up to the negotiator and tells him to try again. The officer raises the bullhorn and tells the man to surrender so no one gets hurt, to lay down and let them help him. It seems like this finally gets through to the man, but the wrong way. He raises his arm and a get of flame shots out toward the squad car. It doesn’t quite get there. But House yells "NOW!’ into his radio. 3 loud shots ring out, and a shower of sparks surround the young man, at his chest, his feet and one off to the side on the ground. As he bends over and teeters, 2 “WHOOMPS” come out and weighted nets wrap the man up and cause him to fall over. While he’s still disorientated, another officer in PART gear moves up quickly from a side yard and fires a small handgun at the man on the ground. There is no noise from it. The man stops moving.
“Collar and cuffs NOW!” yells House. 2 more PART officers run forward and work at getting a Gaines collar on the man as well as handcuffs.
House turns to the GCG. New equipment thanks to Hunter-Price Arms – shock shells fired from a 12-gauge to stun ’em, weighted nets to wrap ’em up, and a narco-dart strong enough to bring down an elephant. You guys can go home and let the professionals handle this from now on." A smug smile appears on Hose’s face.
Just then an emergency calls in over the radios (Ohm and Pittsburgh Steel can pick up the call directly, Gravik hears it on House’s radio). There are 2 supers fighting in the Irish Bar neighborhood. Bulldozer is one of them, Sampson is suspected to be the other. “Are you sure about the identities?” House asks. The response comes back "One is described as a white male over 6’ muscular, bald, shirtless and with the word Bulldozer on his arm. The other is in a red and white outfit with long blond hair. "
House looks mad, hard to tell though. He gets back on his radio “Dispatch, roll with Bulldog 2 on Irish Bar. We are still scene.” He mumbles some, pauses and then yells into his team radio – “Vaski, Pearson! Get him wrapped up and to booking in Transport 1. Hover and Stockton, work with the patrol officers to work the area. Everyone else, Clear weapons and head to Transport 2. I want to roll in 5 minutes. Move it! We’ve got people depending on us”
The officers begin doing the tasks House has ordered. It is obvious that House wants to get more officers to the Brawl on Irish Bar.
The team can get there before either team does.
Enter the Foxbat
The team can close in on the location of the fight in Irish Bar. By eavesdropping on the police channels, the team can zero right in on the area of the fight – a lonely street between 2 empty buildings.
How everyone turns up in the fight depends on how the team approaches things. At the moment of their arrival, Bulldozer and Sampson are actually inside one of the buildings. The signs of the battle can be picked out from the empty street – divots out of the street bigger than the biggest pothole, light poles torn out of the ground, a few holes in the walls. The 2 are fairly evenly matched and neither is going full out, so both are in actually pretty good shape when the team gets there and enters the fight.
If the team holds up, soon the 2 will re-enter the street, Sampson thrown though a wall first, then followed by Bulldozer.
If the team investigates a bit, they will find the 2 inside the building in mutual bear hugs……..
After the team starts the fight with Bulldozer and Sampson – and the 2 will stop fight each other to take on the team – soon Icicle will show up. She will blast from hiding first, trying to take out Gravik.
The fight can continue for a bit, or not, as needed. But at a dramatic point, Foxbat will make a dramatic entrance. Depending on where the fight is happening, he’ll either be on top of a building right above the fight if it’s outside, or he’ll come through a convenient hole in the ceiling.
He’ll open up with a Flash -bang Ball and then yell “Stop right there Guardians! Those are my people, and Foxbat always protects his own!” Dramatic pause, and then he’ll be shocked when the team doesn’t stop.
The fight will continue. None of the supers are interested in getting captured and will attempt to flee if things start going real bad. Foxbat can use his smoke screen ball and FoxbatBoots to try to cover the escape.
During the fight, one of the PART transport vans will turn into combat area and get damaged. With the arrival of PART, the supers will really try to escape now.
In all likely-hood, at least one of the bad guys will get captured. With one of the PART transports damaged, the officers will ask for help taking any prisoners back to jail for booking. Plus, if others escaped (especially Foxbat) there were comments made as they left that they would get the others out.
MAJOR GAME NOTE:
We instituted a new option called Heroic Action Points. This is a pool of points each character has that can be used to alter results of dice rolls or to attempt new adaptions of existing powers or power special effects. Gravik used most of his to save himself from being smeared across the street by reducing Sampson’s to hit roll against him. Pittsburgh Steel and Ohm also used them to alter dice rolls. So far this experiment has been a success.